Short Note
Stay with the thought a little longer.
A shorter note, but still given proper mood, spacing, and room to breathe.
Back to thoughts
Thought
Old games teach clarity better than a lot of product decks do.
Rules first. Feedback second. Decoration after that.
A tiny game has nowhere to hide. It teaches pacing, feedback, and restraint faster than a padded strategy deck ever will.
When the interaction is small enough, every bad choice becomes visible immediately.